Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Wednesday, September 19, 2012

Manohla Darghis and A.O. Scott: Film Is Dead? Long Live Movies - How Digital Is Changing the Nature of Movies

Film Is Dead? Long Live Movies: How Digital Is Changing the Nature of Movies
by Manohla Darghis and A.O. Scott
The New York Times

IN the beginning there was light that hit a strip of flexible film mechanically running through a camera. For most of movie history this is how moving pictures were created: light reflected off people and things would filter through a camera and physically transform emulsion. After processing, that light-kissed emulsion would reveal Humphrey Bogart chasing the Maltese Falcon in shimmering black and white.

More and more, though, movies are either partly or entirely digital constructions that are created with computers and eventually retrieved from drives at your local multiplex or streamed to the large and small screens of your choice. Right before our eyes, motion pictures are undergoing a revolution that may have more far reaching, fundamental impact than the introduction of sound, color or television. Whether these changes are scarcely visible or overwhelmingly obvious, digital technology is transforming how we look at movies and what movies look like, from modestly budgeted movies shot with digital still cameras to blockbusters laden with computer-generated imagery. The chief film (and digital cinema) critics of The New York Times, Manohla Dargis and A. O. Scott, look at the stuff dreams are increasingly made of.

A. O. SCOTT: In Jean-Luc Godard’s 1986 movie “Keep Up Your Right” a movie director (played by Mr. Godard) declares that “the toughest thing in movies is carrying the cans.” Those once-ubiquitous, now increasingly quaint metal boxes contained the reels of exposed celluloid stock that were the physical substance of the art form. But nowadays the easiest thing in digital movies might be carrying the hard drive or uploading the data onto the server. Those heavy, bulky canisters belong to the mechanical past, along with the whir of the projectors and the shudder of the sprockets locking into their holes.

Should we mourn, celebrate or shrug? Predigital artifacts — typewriters and record players, maybe also books and newspapers — are often beautiful, but their charm will not save them from obsolescence. And the new gizmos have their own appeal, to artists as well as consumers. Leading manufacturers are phasing out the production of 35-millimeter cameras. Within the next few years digital projection will reign not only at the multiplexes, but at revival and art houses too. According to an emerging conventional wisdom, film is over. If that is the case, can directors still be called filmmakers? Or will that title be reserved for a few holdouts, like Paul Thomas Anderson, whose new film, “The Master,” was shot in 70 millimeter? It’s not as if our job has ever been to review the coils of celluloid nestled in their cans; we write about the stories and the pictures recorded on that stock. But the shift from photochemical to digital is not simply technical or semantic. Something very big is going on.

MANOHLA DARGIS: Film isn’t dead yet, despite the rush to bury it, particularly by the big studios. Film does not have to disappear. Film isn’t broken — it works wonderfully well and has done so for a century. There is nothing inevitable or natural about the end of film, no matter how seductive the digital technologies and gadgets that are transforming cinema. A 16-millimeter film camera is plenty cool. A 35-millimeter film image can look sublime. There’s an underexamined technological determinism that shapes discussions about the end of film and obscures that the material is being phased out not because digital is superior, but because this transition suits the bottom line.

The end of film isn’t a just a technological imperative; it’s also about economics (including digital rights management). In 2002 seven major studios formed the Digital Cinema Initiatives (one later dropped out), the purpose of which was “to establish and document voluntary specifications for an open architecture for digital cinema that ensures a uniform and high level of technical performance, reliability and quality control.” What these initiatives effectively did was outline the technological parameters that everyone who wants to do business with the studios — from software developers to hardware manufacturers — must follow. As the theorist David Bordwell writes, “Theaters’ conversion from 35-millemeter film to digital presentation was designed by and for an industry that deals in mass output, saturation releases and quick turnover.” He adds, “Given this shock-and-awe business plan, movies on film stock look wasteful.”

To Read the Rest of the Conversation

Tuesday, September 11, 2012

Michael Goldman: Harsh Realms -- 5 cinematographers contribute to the new season of HBO’s fantasy-adventure series Game of Thrones

Harsh Realms: 5 cinematographers contribute to the new season of HBO’s fantasy-adventure series Game of Thrones.
by Michael Goldman
American Cinematographer

HBO’s series Game of Thrones documents the political, military and emotional entanglements between rival ancient kingdoms on a fictional continent. As such, it’s a period piece, a fantasy piece, an ensemble piece and a production that relies heavily on location, design and camerawork to pull off the illusion. The show is so big that it has required the efforts of multiple cinematographers; three shot season one, and five shot season two, which began airing last month.

After the production of its pilot, which involved some film capture, Game of Thrones evolved into the first hour-long HBO drama to be shot digitally. Every episode has been shot with Arri’s Alexa, and the cinematography team has relied on a state-of-the-art, data-centric workflow to shoot, process and assess imagery as the show traveled the globe from its home base in Northern Ireland to locations such as Malta, Croatia and Iceland.

“We were well into prep on season one [in the summer of 2010] before we decided to go with digital capture,” recalls co-producer Greg Spence. “After [cinematographers] Alik Sakharov [ASC] and Marco Pontecorvo [AIC] did three days of tests with 35mm, the Sony F35 and the Alexa, we chose the Alexa. Alik and Marco were impressed with its dynamic range and resolution, particularly in the highlights, and they felt it would pick up our costumes and textures nicely.”

For the show’s second season, the production switched to a file-based workflow. Footage was captured to Codex data recorders and taken to the dailies colorist and editors in the cutting room in Belfast, where most of the show was shot. (Season one was captured to HDCam-SR tape, and digital-imaging technicians did color correction on set.)

“We’ve had multiple cinematographers and DITs handling multiple units in different countries, so in season one we sometimes ended up with dailies that had divergent looks, which caused some confusion,” Spence explains. “Therefore, for season two, we brought [dailies colorist] Jon Reid to Belfast to operate alongside editorial at Yellowmoon, the post facility where the picture editors were based. Jon worked closely with our cinematographers during prep and shooting so they could get what they wanted, and we got a consistent look in the dailies.”

This season, Kramer Morgenthau, ASC shot the first two episodes and material featured in several others; P.J. Dillon shot episode three; Martin Kenzie shot episodes four through seven; and Jonathan Freeman, ASC shot episodes eight and ten. A stand-alone episode separate from the other locations (largely because of a major sea battle) became episode nine, shot by Sam McCurdy, BSC. This collection of cinematographers was necessary because extensive portions of the season were shot in Dubrovnik, Croatia, and Vatnajökull, Iceland, and that material was used for multiple episodes.

Therefore, says Morgenthau, the cinematographers did their best to “watch each other’s work and stay true to a cohesive look. No two directors of photography will shoot exactly the same way, but the material was so good, and there was such a consistent vision, that we were able to [maintain] a cohesive thread.” The cinematographers were frequently able to compare notes during prep before embarking on their separate shoots. They also used the Pix System online-dailies platform to view each other’s dailies through a secure connection, making Game of Thrones “a completely interconnected production” across the globe, in Morgenthau’s words.

To Read the Rest of the Article