Showing posts with label Dystopia. Show all posts
Showing posts with label Dystopia. Show all posts

Thursday, April 4, 2013

Dario Llinares -- Adapting an Askance Perspective: Philip K. Dick on Film

Adapting an Askance Perspective: Philip K. Dick on Film
by Dario Llinares
Alternate Takes



This summer’s remake of Total Recall extends the list of films inspired by the writing of Philip K. Dick. His novels and short stories offer some of the most eccentric and imaginative conceits in American literature, and are designed to question the fundamental metaphysical realities upon which our perception of the world is based. To define PKD as merely a science-fiction writer fails to capture the intricacy of thought and unlimited possibilities that his stories evoke.

Flow my Tears, the Policeman Said, like many of his novels, envisages a technologically advanced dystopia where genetic engineering is the main tool of a repressive police state. Ubik and Valis display PKD’s interest in the transcendental mind and the human interpretation of God, and the classic The Man in the High Castle re-imagines a post-World War II era if the Nazis had been triumphant. The very strangeness of his titles reflect an author who looked at the world askance. It is not over-praising to mention him in the same breadth as Orwell, Huxley, Bradbury and Burgess; but while those authors are ostensibly influenced by the tumultuous events of the first half of the 20th century, PKD was more an évocateur-du-jour of the cultural turn of the 1960s and what has come to be termed postmodernism.

PKD’s somewhat tortured life contained episodes of paranoia and psychological uncertainty, which played out in the characters he created and the ephemeral situations they inhabited. His own experiences of drug use, religion, romantic relationships (he was married five times), and the tumult of the Nixon administration helped him to capture the dissolving vicissitudes of a shifting cultural zeitgeist. Loss of identity in an increasingly schizophrenic, technologically-led, drug-infused, media-saturated world underpins his allegorical stories, with protagonists searching for ‘truths’ that seem diffuse and ineffable. If there is one central theme running through his oeuvre it is the constant questioning of what constitutes a human being.

Although he was lauded in the esoteric sci-fi world, his books never achieved mainstream success and, in an almost conspiratorial twist of ‘fate’, he died of a stroke in March 1982, three months before the release of Blade Runner. PKD’s cinematic legacy is found not only in specific adaptations, but a wider saturation of his ideas through contemporary postmodern film aesthetics. David Cronenburg, The Wachowskis, David Fincher, Spike Jonze, Michel Gondry and Christopher Nolan are just a few directors clearly influenced by the author’s writing.

In exalting such a visionary mind and its influence on contemporary cinema, however, a cautioning question somewhat inconveniently comes to mind. Why do so many PKD adaptations fail to live up to the intelligence, acerbic wit, strange imaginativeness or political insight of his original texts? For it is my contention that, even in the best examples of PKD-inspired cinema, much of the heteroclite themes, astute social representations and ambivalent outcomes are at best smoothed out, at worse omitted.

Of course, in the era of the CGI-laden blockbuster the futuristic speculative fictions of PKD are easily co-opted into the testosterone infused visual spectacle of event cinema. For example, John Woo’s Paycheck (2003) and Lee Tamahori’s Next (2007) would be highly contemptuous if they weren’t so forgettable. Both films, like most PKD stories, have the seed of an interesting scenario which links allegorically to contemporary issues. The former deals with intellectual property rights and industrial espionage, with corporations protecting knowledge by wiping the memory of employees who work for them. The latter deals with a staple PKD trope: the ability to see into the future and its consequences for free will and moral decision-making. Yet the ideas behind both films, rather than being explored with any philosophical imagination, are simply used as the skeleton for a premise, largely overlooked in favour of a series of formulaic and largely uninvolving action scenes.

Minority Report (2002), directed by Steven Spielberg and starring Tom Cruise, does fall into a similar category in reducing its interesting premise into formulaic action/chase movie. However, there is a subtle evocation of mood here, with the cool washed-out palette imbuing a neo-noir atmosphere, which fits well with the conspiratorial vision of the original short story. The film also works on the level of future prognosis regarding the impact of foreseeable technological advances. Yet the final morality tale invokes a notion that free will wins, with Jon Anderton (Cruise) making the existential decision not to execute the murderer of his son. In the short story there is a sense that the protagonist’s journey is a complex, morally relative maze, where free will’s relationship to morality is wholly arbitrary and contingent. This Hollywood adaptation prefers the security of Manichean heroism underpinned by physical action and easy use of violence, thus eliding any real sense of danger or weakness. PKD protagonists are often weak (in PKD's Minority Report Jon Anderton is a fat, balding 50-year-old), uncertain and insecure. This is often tied to the shadowy conspiratorial milieu that is woven around them, where agents of the state, sinister scientists and androids with artificial intelligence inhabit an often surreal external world. Such an environment feeds into the internal psychosis of his characters, often leading them (and the reader) to the point of asking “do I really exist”? You never get the sense that Cruise’s Jon Anderton suffers from such existential angst.

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Sunday, December 9, 2012

Maximilian Yoshioka: Technocratic Totalitarianism: One-Dimensional Thought in Jean-Luc Godard's Alphaville

Technocratic Totalitarianism: One-Dimensional Thought in Jean-Luc Godard's Alphaville
by Maximilian Yoshioka
Bright Lights Film Journal



...

These two mechanisms of symbolic coercion, the arrow and the equation, refer to a broader phenomenon of mindlessness in Alphaville, or what Herbert Marcuse calls "one-dimensional thought," meaning basically an inability to think critically or "negatively" about the conditions of one's own existence. For the person who thinks one-dimensionally, affirmative statements about what already exists (i.e., political institutions, class/wealth relations, dominant ideologies) are all that is possible; consequently, any thought or desire that transcends those existing structures is inconceivable. For Marcuse, the existence of this type of thinking is not so much intrinsic to human beings as it is a socially constructed mechanism built by those in power to reinforce the forms of domination particular to their existence. The dogmatic repetition of the commandment "One should never say why; but only because" by the inhabitants of Alphaville is the ultimate realization of such a system of thought control. Marcuse was writing about contemporary society in the 1960s, the same period in which Alphaville was released. While Marcuse tasked himself with describing the society he saw in front of him, Godard decided to imagine its logical consequence.

Signs of this mental indoctrination, of the subordination of critical thought and agency to rules, regulations, and ideology, are everywhere present in Caution's travels across Alphaville. When he first arrives at his hotel from the "Outlands," he is immediately hassled by staff offering to carry his luggage, direct him to the elevator, guide him to his room, all of which he bluntly refuses, thereby establishing an initial distinction for the viewer between the robotic behavior of the locals and Caution's brash individualism. He is escorted into his room by an attractive but lifeless woman who constantly asks him patronizingly if he is sleepy, if he needs to rest, and so on. Without even asking she begins to undress and offers to take a bath with him. Upon questioning, she reveals herself to be what is known in Alphaville as a "level three seductress," essentially a glamorized prostitute. The apotheosis of this type of mechanical conformism is the way that the locals say "I'm very well, thanks for asking" whenever they meet Caution, even though he never actually asks for such information. The traditional linguistic relationship between question and answer, where one waits until one is asked a question before responding, is replaced with preprogrammed utterances. What one observes here, in a form highly reminiscent of the brainless constant comfort of Huxley's Brave New World, is a society of total convenience and omnipresent guidance, where the strains of independent decision making are now relics of an unscientific past. As Caution himself aptly laments, "People have become slaves of probability."

The one-dimensionalization of thought in Alphaville is also implemented in a more direct fashion, in the control over language and concepts through ideology. As mentioned earlier, one of the main dogmas repeatedly uttered by the scientists and citizens of the city is that one must not ask why, only because. As one of the head scientists tells Caution, "All is linked, all is consequence." He describes the task of Alpha 60 as simply to calculate the consequences and chains of causality that Alphaville will then be bound to follow; in such a system of deterministic logic, there is no room for a "why" to emerge. When Caution responds that he is a "free man," the expression of utter confusion on the scientist's face is truly priceless. By forbidding the use of "why," the technocratic elite of Alphaville is able to insulate its self-contained ruling system from challenge or criticism. Along the same lines, one frequently hears, either from Alpha 60 or from equally robotized humans, the claim that "no one has lived in the past, and no one will live in the future. The present is the form of all life." It is instructive to return again to Marcuse, who in One Dimensional Thought describes the dehistoricization taking place in contemporary technological society, where an ahistorical attitude toward the past is slowly replacing a more holistic perspective that values and interprets the moral and intellectual contributions of historical individuals. Instead, an ideologically driven positivism suppresses the past in favor of a short-term, quantitatively driven measurement of neutral variables. Questions of where or how technological rationalism fits into a broader historical and political narrative are consequently ignored.

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Thursday, October 25, 2012

James Udden: Child of the Long Take: Alfonso Cuaron’s Film Aesthetics in the Shadow of Globalization

[Warning: the clip of the scene below gives away major plot details]

Child of the Long Take: Alfonso Cuaron’s Film Aesthetics in the Shadow of Globalization
by James Udden
Style



...

Given his Janus-faced career, it was hard to know what to expect stylistically from Cuaron in Children of Men given the direct involvement of Universal. He answers almost right away in the third shot of the opening scene as to how far he is now willing to go. Expertly introduced in this single shot is a grim, dying world in which the Clive Owen character is but one small, languid part. It is a tour de force in terms of its set design, lighting, camera movement and most of all its daringly intricate orchestration of multiple animate and inanimate elements. Yet the most telling sign is the duration of the shot: this is a long take of over fifty seconds, which with almost devious subtlety leads to a most unexpected denouement, an explosion segueing to a title shot with uncanny effect. It is an impressive beginning to a film which overall deeply impressed select viewers, critics and scholars alike. Alfonso Cuaron has accomplished the seemingly impossible: he proffers a dystopian message concerning globalization, yet he does it under the auspices of one of globalization’s key cultural players — Hollywood. Yet he also accomplishes this in indelible aesthetic terms. After seemingly reverting back to more conventional form with The Prisoner of Azkaban, the long take makes a roaring return in Children of Men, with an average shot length of just over sixteen seconds per, an astonishing figure for a present-day Hollywood feature which sometimes can average less than two seconds per shot (Hollywood 122). Moreover, even if slightly shorter on average than its Spanish-language predecessor a half a decade earlier, these long takes are more complex and more accomplished in their design. As we shall see, they are too good to be true. Indeed, these long takes are contrived spectacles in their own right.

There is an overall pattern for long take in Children of Men: the more action and violence a particular scene possesses, the longer the shot duration generally becomes. This does run counter to current Hollywood norms. Many have recently noted how big-budgeted, Hollywood action films in particular tend to lead the way in faster cutting rates which are often employed for maximum impact (Bordwell, Hollywood,122, 58-159; King, New Hollywood, 246). Children of Men, of course, is not a traditional action picture, but a science fiction work with deep philosophical underpinnings. Yet during its non-action scenes often involving conversations between characters, Cuaron is more likely to use conventional editing schemes, most of all the ever reliable shot/reverse shot. Cuaron saves his most audacious long takes for the sequences where violence and action are at their highest pitch, with the longest reserved for the prolonged battle at the refugee camp at the end. Despite their reliance on long takes in lieu of “impact” editing, it is these moments in the film which seem to be most memorable.

What is most telling is how these long takes give the appearance of taking place in “real” time and “continuous” space. Cleverly disguised is how they are often multiple shots melded together digitally in post-production. The above mentioned opening scene, for example, was shot over two days, the first day covering the indoor portion in the café, while the second day involved the complicated section outdoors. However, in the finished product, the third shot begins indoors and then proceeds seamlessly outdoors, meaning somehow a single, “continuous” long take was shot over two days time. Using the café doorframe at the moment Clive Owen leaves the frame, the camera is deviously slow to catch up, and the special effects crew disguised the cut digitally in post (Fordham 34). In short, the opening scene is not three shots, but four shots disguised as three with the last being a long take under false pretenses.

This is not an isolated instance in Children of Men. The now famous scene in the automobile took two months to plan, eight days to shoot on three separate locations. The camera’s impossibly free movements in the car were in fact impossible — they were only realized by being filmed in six separate sections where often not all of the actors were present at certain stages. Once again, this was all amalgamated into a single artificial long take by digital means (Fordham 39). Claiming to replicate the feel of a documentary, this shot is also impossibly precise for any documentary shooting as events transpire. True, they did use mostly available light in a real setting, allowing every flare and reflection on the glass to remain, much like in a documentary. But no documentarian has ever had the luxury of a twin-axis doggicam rigged above a missing car roof which is then digitally filled in during post-production. The resulting camera movements would also be impossible for a documentary — in fact in a way that has never been done by fictional filmmakers either. Particularly noteworthy is the powerful effect of that moment when the camera returns to the front and Julianne Moore reappears at the right edge of the frame, now undeniably no longer among the living. Documentarians are rarely able to be that measured, and are hardly that lucky.

The longest take in the film is over seven minutes in duration, occurring during the climatic battle at the refugee camp when Theo Faron attempts to rescue the kidnapped baby. Being one of the most complex long takes ever attempted, it is in fact too complicated to be a true “long take.” Instead, this was shot at two exterior locations plus a studio; the first major section was filmed at Bushey Hall, while the second part was shot two weeks later at Upper Heyford. This particular transition was digitally disguised using the corner of a building, much like what they had done with the doorframe of the café in the pre-credit sequence (Fordham 42). Additional elements added to the seemingly real but impossible spectacle: for example, no documentarian has been so fortuitous as to follow someone just as Theo Faron passes a soldier dying in his half-severed body, yet reaching out for him with one last moaning grasp at life. The three sections combined comprise a highly calculated, and remarkably well-orchestrated game of lost and found where Theo loses the mother and child to the engulfing chaos, only to find them again in that same chaos, all within this same faux long take. Meanwhile, by scanning this dense, dreary mise-en-scene, Cuaron and Lubezki not only disguise cuts, they continue a deeper strategy seen also in Y tu mama tambien: to show a much larger world than merely the characters themselves, a world that becomes almost hyper-real due to the careful construction of the long take coupled with other stylistic devices. So spectacular are these long takes that they become spectacles themselves which became endlessly talked about by reviewers, scholars and film aficionados alike. And that appears to have been precisely the reason why they are employed in the film during those particular sequences which proved to be the most challenging.

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Tuesday, April 24, 2012

Tom McCormack: Laws of Desire -- What did David Cronenberg's Videodrome get right about us?

Laws of Desire: What did David Cronenberg's Videodrome get right about us?
by Tom McCormack
Moving Image Source



It can be both fun and necessary to revisit famously prescient works of art and take account of just what they got right.

In Nineteen Eighty-Four, George Orwell was right that the most successful authoritarian regimes of the future would limit dissent by using mass media to control our conceptual tools. He was wrong about how they would do it; instead of issuing messages through a unified voice, the most durable authoritarianism has flourished by dispersing control among a small set of global corporations that justify their outsized power through their success in the marketplace. In Brave New World, Aldous Huxley was right that sexual freedom and the triumph of therapy culture would develop alongside rigid class structures. The mainstream acceptance of casual sex and prescription pharmaceuticals really did happen alongside a consolidation of class power—a radical one we're still reeling from. But in Huxley this was accomplished through an exaggeration of class difference and an expanded language for class; in reality, the culture witnessed the atrophy of a language for class and an erasing of outward signs of class in terms of professed values, fashion, and manners of speech (hence "bourgeois bohemians" and "the millionaire next door").

David Cronenberg's Videodrome offered in 1983 a vision of dystopia that rivaled in ambition and sweep and foresight Orwell's and Huxley's more famous works. So what did Videodrome get right? And what, if anything, did it get wrong?

Cronenberg was right that new technologies would unleash a craving for scenes of increasingly extreme and increasingly realistic—if not just plain real—sexual violence. He was right about what this violence would look like ("No plot, no characters. Very realistic"); why the entertainment industry would turn to it ("I'm looking for something that will break through. Something tough!"); and how those in the media would talk about it ("It's absolutely brilliant. I mean look: there's almost no production cost!"). He was right that many people would experience these new products as addictive and would report a psychic bleed into the texture of their daily lives, frequently to their great concern.

Cronenberg was right, in a more subtle way, about what would cause the cultural turn to sexual violence. The movie isn't called "photodrome" or "cinemadrome"—it's not about the nature of mechanical reproduction or motion pictures but about the consequences of private access to public imagery. Professor Brian O'Blivion, Videodrome's resident philosopher, tells us that the television has become the "retina of the mind's eye"; that "the television screen is part of the physical structure of the brain." What he's talking about is what contemporary social scientists studying the Internet call—borrowing terms from psychoanalysis—"solipsistic introjection." This refers to the tendency of individuals to believe, on at least a semi-conscious level, that things happening on their electronic devices are actually happening inside their heads. Describing how this effect works in online chat rooms, John Suler writes:

Reading another person's message might be experienced as a voice within one's head, as if that person magically has been inserted or "introjected" into one's psyche... The online companion now becomes a character within our intrapsychic world, a character that is shaped partly by how the person actually presents him or herself via text communication, but also by our expectations, wishes, and needs... People fantasize about flirting, arguing with a boss, or very honestly confronting a friend about what they feel. In their imagination, where it's safe, people feel free to say and do all sorts of things that they wouldn't in reality. At that moment, reality IS one's imagination. Online text communication can become the psychological tapestry in which a person's mind weaves these fantasy role plays, usually unconsciously and with considerable disinhibition. All of cyberspace is a stage and we are merely players.


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